Polygon defends Big Walk after House House's LLM disclosure
Polygon's Matt Patches argues that the debate over House House's Big Walk has buried how much human craft the game took. The studio said in the game's FAQ that a lighting physics problem in Unity had no workable answer, even after a Unity engineer told them what they wanted wasn't possible, so the five-person team used an LLM chatbot to solve it. A group of influential Indie Game Festival jurors then said they would not vote for any game that used gen-AI tools, which includes Big Walk.
Patches lands on the view that Big Walk is a great game made with a great deal of artistry, and that the chatbot only helped it over the last stretch. The piece pairs that argument with an interview, conducted before the controversy, in which co-founder Jake Strasser describes how proximity voice chat shaped the game.
CounterpointThe jurors who pledged not to vote for games using gen-AI tools treat any use as disqualifying, whatever its size. Critics of the technology's training data and labour effects would say the amount of human craft is beside the point.
Previously: Aftermath argued that opposing generative AI is worth it even if unwinnable, and Pearl Abyss said it will expand AI use across its pipeline. — Saturday November 14 edition.