Galactic Racer's 'core team of 75' and the 1,109 names behind it
Aftermath's Luke Plunkett takes issue with how Star Wars: Galactic Racer's development has been described. In a GI.biz interview, Fuse Games CEO Matt Webster outlined three tiers of distributed development: traditional outsourcing of assets, external development of self-contained features (photo mode went wholesale to an outside studio), and co-development with people embedded in Fuse's stand-ups, Slack and code base. GI.biz nonetheless framed the game as made by a core team of 75, while MobyGames lists roughly 1,109 credited people.
Plunkett says Webster is working within the realities of the 2026 industry, and his main complaint is with the coverage. He argues that repeating the small-team figure, as happened with Manor Lords and Expedition 33, misrepresents how modern games get made. He also says the model risks entrenching a permanent underclass of contractors, naming Electric Square, Expression Games, Mindwalk and Original Force. He lands on bafflement at why the industry keeps trying to narrow the spotlight.
CounterpointStudio heads such as Webster, and the GI.biz writers, would say the core-team figure describes who steered design and direction, which differs from headcount of everyone who touched the project. Webster also argues that distributed work lets a studio scale up and down without laying off its permanent staff.