Epic's AI pivot delays its Star Wars and Marvel shooter, Aftermath notes
Aftermath's Nicole Carpenter reads Tim Sweeney's Tuesday post on X as the first concrete result of Epic's AI push: a delay. Sweeney described a 'huge pivot' that is moving developers around to retool for AI, and said the aim is to build more and better, not to do the same work with fewer people. Bloomberg reported that the unannounced Star Wars and Marvel game, once expected in March, has no new date, and that progress was slower than expected because Epic underestimated the staff and time required. The pivot follows March layoffs of more than 1,000 people, which Sweeney attributed to a Fortnite engagement downturn and said were unrelated to AI.
Carpenter points to Epic's own June art-concepting video, in which a developer concedes that the AI makes mistakes artists must fix. She also cites a GDC survey in which 36% of developers use AI at work and half think it harms the industry, a figure up 30% on the prior year. Executives are more positive at 19%. Her argument is that generative AI doesn't produce good-looking games, and that speed is the wrong goal when Steam already gets hundreds of releases a month. She quotes Sweeney's reply that much of the room 'wants it to be 2016 again'.
CounterpointSweeney and other AI proponents say the tools let teams, and everyone building on Unreal, make more and better work, and that the industry has to design for the present rather than the past. Supporters would add that early delays during a retooling say little about the end result.
Previously: Bloomberg reported that Epic ordered AI-first production on a Disney Marvel and Star Wars shooter. — Tuesday October 13 edition.