Warhorse co-founder: AI won't let studios halve their teams
Martin Klima, co-founder of Kingdom Come: Deliverance developer Warhorse, told PC Gamer that executives treat AI as a 'get out of jail free card' on the basis of a 'simplified mental model'. He calls the idea of laying off half a team and replacing them with AI 'fundamentally flawed'. His forecast is that player demand for ever larger games will keep human teams at their current size, with AI used to expand scope, such as more branching classes or more missions, rather than to cut costs. In his words, AI may not make a game cheaper but will let studios build bigger games for the same money.
He concedes AI may become hard to avoid if cost-cutting stays a priority, and the piece cites Take-Two's Strauss Zelnick saying AI does not make hits because clones don't sell, though it can help developers. Author Elie Gould frames this against AI's role in voice acting and in the industry's layoffs, and lands on Klima's side: the game that offers more will be better.
CounterpointExecutives who see AI as a headcount lever would disagree, and so might developers who fear that 'bigger games for the same cost' simply raises output expectations without hiring anyone. Klima's prediction also depends on players rewarding scale, which is not guaranteed.
Previously: The Banjo: Recompiled developer argued genAI offers no real speedup for quality recompilations and urged against promoting AI-generated ports. — Tuesday October 6 edition.